GRAVITATIONAL BODIES 2024
'Gravitational Bodies' combines the physical sensation
of floating mid-air with visuals of a perpetually
evolving generated landscape ....read more
NON-DIMENSIONAL CITIES 2022
'Non-dimensional Cities' is an immersive cinematic
experience in which participants journey through an
endlessly unfolding virtual cityscape ....read more
RESOUNDING ECHIGO TSUMARI 2022
Resounding Echigo Tsumari is an interactive site-specific
installation that is developed for the Echigo Tsumari
ART Triennale ...read more
TAST 2022
Transnational Activation of Simultaneous Touch
A practice-based research into the artistic exploration
of networked touch ....read more
FAKE ME DEEP 2021
FAKE ME DEEP is a theatrical installation developed
especially for Fake Me Hard, an exhibition about
the 'post-truth' society ....read more
PIVOT POINT – ICHIHARA 2020-2021
'Pivot Point - Ichihara' is a site-specific installation that
is commissioned by the 'Boso-Satoyama Art Festival
ICHIHARA ART x MIX 2020 in Japan ...read more
LOST DIMENSION 2020
Lost Dimension is an immersive cinematic experience in
which participants journey through a virtual cityscape
that expands over all axes ...read more
AUTONOMOUS OIL RESERVE 2018
The AOR-200 is a DIY consumer system to protect
a personal oil reserve.
...read more
GHOSTED VIEWS DÜSSELDORF 2018
In this version of Ghosted Views, the user navigates
through a laser-scannedreconstruction of Düsseldorf
...read more
SCAN SWEEP SWIPE WIPE 2015
Scan Sweep Swipe Wipe investigated the possibilities of
volumetric imagery, imagery that can literally be seen
'in the air'...read more
PERIPHERAL TRAJECTORY 2015
In Peripheral Trajectory you are standing with your upper
body in a horizontal cylinder on which 3D images
are projected ... read more
RECTILINEAR DISPLACEMENT 2014
Rectilinear Displacement is an audio-visual installation
in which linear movement, the 'forward travel',
is centrally employed... read more
EXPLODED VIEWS 2.0 2012/2013
Exploded Views 2.0 is an interactive installation where
visitors physically navigate through an audio-visual city
landscape... read more
15 MINUTES OF BIOMETRIC FAME 2011
The installation scans each visitor’s facial features,
using biometric video analysis software, and
compares them to those in a database... read more
MIRROR_PIECE 2010/2011
The installation detects and scrutinises the faces of the
people looking into the mirror. Rather than trying to
identify the person... read more
PHYSIOGNOMIC SCRUTINIZER 2008/2009
The first version of the Physiognomic Scrutinizer was
developed & presented under the title Match & Smile
for the Touch Me Festival 2008... read more
EXPLODED VIEWS 2008
Exploded Views is an interactive installation whereby
three participants run on individual conveyor belts.
They physically move themselves... read more
EXERCISE IN IMMERSION 4 2006/2007
Exercise in Immersion 4 is an ‘art-game’ devised by
the Rotterdam media-artist, Marnix de Nijs and further
developed in collaboration with V2_lab... read more
BEIJING ACCELERATOR 2006
The project was created after being inspiredby a
recent visit to Beijing, and the realization of how quickly
the dynamics of a city could transform... read more
RUN MOTHERFUCKER RUN 2001/2004
Interactive installation whereby anyone in good
physical condition may try his or her luck in a city
of empty streets... read more
PUSH / PULL 2003
In the installation Push / Pull visitors can throw
their full bodyweight into huge hovercraft-like objects
... read more
SPATIAL SOUNDS (100dB at 100km/h) 2000/2001
In this engine-powered work, a speaker is mounted
onto a rotating arm that is several meters long.
... read more
CROSS CONTROL 2001
Cross Control was initiated from the perspective of
the rapidly changing experiences in the contemporary
city... read more
OPEN HEAD 1998
Engine-powered the machine rotates a monitor
attached to an arm of steel, which can reach a top
speed of 120 km/hour... read more